Final meeting

Wednesday 22th April

Final meeting

For our final meeting, we focused on bringing all aspects of the project together and preparing the game for completion. One member of the group was assigned the responsibility of integrating all the levels within Unity, ensuring that they were connected smoothly and functioned as a cohesive experience. This was a crucial step, as it effectively brought together all of the individual work completed throughout the project and transformed it into a fully playable game. Careful attention was given to transitions between levels, consistency in design, and overall performance to make sure everything worked seamlessly.

In addition to integrating the levels, we also reviewed the game's overall structure to ensure menus, navigation, and gameplay flow were clear and user-friendly. This helped improve the player’s experience and ensured that the game was easy to understand and enjoyable to play from start to finish.

Once the game was fully assembled, we carried out thorough testing as a group. This involved playing the game multiple times to identify bugs, glitches, and areas for improvement. We checked that all features were functioning correctly, including controls, level progression, and any interactive elements within the game. When issues were found, we worked together to fix them and refine the final product.

Overall, the final meeting was essential in ensuring that our game was complete, polished, and ready for submission. By combining all levels, reviewing the gameplay experience, and thoroughly testing the finished product, we confirmed that the game worked correctly. Although we did not finish the game, we were happy with the final product.

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